
League of Legends Death System and Mechanics Guide
Death in League of Legends occurs when a champion's health reaches zero. Champions who die face a respawn timer and their screen turns gray, while gold is rewarded to enemies who earned kills or assists.
Death Timer Mechanics:
Summoner's Rift:
- Base respawn time varies by champion level (10-52.5 seconds)
- Additional time based on game duration:
- 15-30 minutes: +0.425% per 30 seconds
- 30-45 minutes: +0.3% per 30 seconds
- 45-55 minutes: +1.45% per 30 seconds
Howling Abyss:
- Death timer = (Level × 2) + 4 seconds
- Range: 6-40 seconds
- All champions start at level 3 (10-second initial timer)
While Dead:
- Players can shop for items
- View the map
- Use chat
- Use specific items: Elixirs (Iron, Sorcery, Wrath), Redemption, Your Cut
Lost Upon Death:
- Active buffs (Health Potions, Baron, Dragon)
- Certain champion/item stacks
- Blue and Red buffs transfer to killer
Death Prevention Mechanics:
-
Resurrection effects (in order):
- Zilean's Chronoshift
- Guardian Angel
- Anivia's Rebirth/Zac's Cell Division
-
Minimum Health Thresholds:
- Kindred's Lamb's Respite
- Pantheon's Grand Starfall
- Tryndamere's Undying Rage
-
Zombie States:
- Karthus' Death Defied
- Kog'Maw's Icathian Surprise
- Sion's Glory in Death
Revival Methods:
- Respawn timer completion
- Akshan's Going Rogue ability
Death triggers various game events, including buff transfers, stack losses, and ability activations, making it a crucial mechanic in League of Legends' gameplay.
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