
League of Legends: Complete Guide to TFT Items and Equipment System
Items fundamentally enhance champion performance in Teamfight Tactics through stat boosts and special effects. Understanding item mechanics is crucial for strategic gameplay.
Basic Item Mechanics
- Champions from carousel come with a pre-equipped item
- Additional items drop during PvE rounds
- Items can be stored on bench until equipped
- Selling a champion returns their items to bench
- Champions can hold maximum 3 items
- Basic items auto-combine into Advanced items when equipped
- Advanced items cannot be split back into components
Item Categories:
Standard Items:
- Basic components that combine into advanced items
- Provide fundamental stat increases
Special Items:
- Uncraftable Emblems (Arcana, Blaster, Chrono, Incantor, Vanguard)
- Faerie Items (Armor of Eternal Flight, Eternal Monarch's Crown, etc.)
- Radiant Items (Enhanced versions of standard items)
- Artifacts (Unique powerful items with special effects)
- Support Items (Team-oriented effects)
- Consumables (Single-use utility items)
Item Management Rules:
- Items drop when selling champions
- Combining champions with over 3 items drops excess items
- Trait items drop if equipped to champions with same trait
- Most items stack additively
Non-Stacking Items:
- Emblem items
- Blue Buff
- Edge of Night
- Frozen Heart
- Infinity Edge
- Last Whisper
- Morellonomicon
- Quicksilver
- Shroud of Stillness
- Sunfire Cape
- Thief's Gloves
- Zephyr
This system encourages strategic planning in item acquisition and combination to maximize champion effectiveness.
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