
League of Legends: Cho'Gath Complete Patch History & Changes
Let me summarize Cho'Gath's patch history chronologically with key changes:
Base Stats Changes:
- Movement speed increased to 345 from 320
- Base armor increased to 38 from 28.88
- Base attack damage increased to 69 from 61.156
- Attack range normalized to 125 from 130
Carnivore (Passive):
- Health gain adjusted to 18-52 (based on level) from 20-71
- Mana restore increased to 4.72-9.48 from 3.5-7.75
- No longer activates from destroying trinkets
Rupture (Q):
- Base damage increased to 80/145/210/275/340
- Cooldown reduced to 6 seconds from 7
- Mana cost reduced to 50 from 60
- Cast time reduced to 0.5 seconds
- Added targeting indicators
Feral Scream (W):
- Cooldown reduced to 11/10.5/10/9.5/9 seconds
- Range increased to 650 from 585
- Silence duration adjusted to 1.6/1.7/1.8/1.9/2 seconds
- Visual improvements to match hitbox
Vorpal Spikes (E):
- Reworked from toggle to active ability
- Base damage changed to 20/40/60/80/100
- Added slow effect and bonus range
- Width now scales with Cho'Gath's size
Feast (R):
- Can now stack infinitely (previously capped at 6)
- Health per stack adjusted to 80/120/160
- Maximum size at 10 stacks
- Added bonus range scaling with stacks
- Added tooltip improvements and tracking stats
- Various bug fixes and quality of life improvements
Major Changes:
- Complete VFX update
- New splash art and ability icons
- Various bug fixes and animation improvements
- Modernized ability interactions and mechanics
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