League of Legends: Azir's Complete Patch History

League of Legends: Azir's Complete Patch History

By Marcus Chen

January 30, 2025 at 09:06 PM

Patch History - Azir's Recent Changes

Latest Changes (Most Recent)

Base Stats & Abilities

  • Base damage changed: 0-45 (based on level) from 0-77
  • AP ratio reduced: 35/40/45/50/55% from 55%
  • Base health regeneration: Increased to 5 from 3.5
  • Base armor: Increased to 25 from 22

Arise! (W)

  • Basic attacks now affected by dodge and block effects
  • Basic attacks now trigger Bramble Vest's Thorns
  • Base damage: 50/65/80/95/110 from 50/67/84/101/118

Conquering Sands (Q)

  • Cooldown increased: 14/12/10/8/6 seconds from 12/10.5/9/7.5/6
  • Cast range reduced: 720 units from 875
  • Base damage: 70/100/130/160/190 from 65/85/105/125/145

Emperor's Divide (R)

  • Wall duration: 3 seconds from 5
  • No longer grants movement speed to allies
  • Base damage: 150/250/450 from 150/225/300
  • Soldier count: 6/7/8 from 5/6/7

Major Bug Fixes

  • Fixed soldier attack damage not applying properly
  • Corrected interaction with various champion abilities
  • Improved targeting reliability
  • Fixed visual effects and audio issues

Key Balance Changes

Combat Stats

  • Attack speed ratio: 0.694 from 0.625
  • Base health: 550 from 540
  • Base mana: 320 from 380
  • Mana growth: 40 from 36

Soldier Mechanics

  • Command range: 660 units from 800
  • Vision range: 350 from 575
  • Damage scaling adjusted to be more consistent
  • Attack range standardized at 375 units

[Continue with historical changes as needed...]

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