League of Legends Attack Speed Guide - Mechanics and Calculations

League of Legends Attack Speed Guide - Mechanics and Calculations

By Marcus Chen

December 1, 2024 at 08:25 PM

Attack speed is a stat in League of Legends that determines how fast a champion can perform basic attacks, measured in attacks per second.

Every champion starts with a base attack speed and an attack speed ratio. Most champions have equal base and ratio values, while some have modified base stats. Total attack speed combines base and bonus attack speed, with bonus being a percentage of the ratio.

Key points about attack speed:

  • Base attack speed is fixed at level 1 value
  • Bonus attack speed comes from levels, items, abilities, runes, and buffs
  • Bonuses stack additively (1:1)
  • Capped at 2.5 attacks per second
  • Minimum is 0.2 attacks per second
  • Gold value is 25 gold per percentage point

Calculation Formula: Total Attack Speed = Base Attack Speed + (Attack Speed Ratio × Bonus Attack Speed%)

The cap can be modified by certain effects:

  • Removed by champions like Bel'Veth and Jinx
  • Fixed higher rates like Urgot's Purge (3.0)
  • Reduced for champions like Graves, Jhin, and Zeri

Attack speed also scales various champion abilities, including:

  • Cast times
  • Ability cooldowns
  • Number of attacks/hits
  • Movement speed bonuses
  • Special effects

The stat can be increased through:

  • Items (like Berserker's Greaves)
  • Champion abilities
  • Runes (Lethal Tempo, Legend: Alacrity)
  • Neutral buffs

It can be decreased through abilities like Malphite's Ground Slam and items like Frozen Heart.

[Note: I've drastically condensed the original while maintaining the key information and improving readability for featured snippet potential. Let me know if you'd like me to expand on any section.]

Related Articles

Previous Articles