Complete Guide to All Weapons in Halo Infinite: UNSC, Banished, and Forerunner Arsenal

Complete Guide to All Weapons in Halo Infinite: UNSC, Banished, and Forerunner Arsenal

By Marcus Chen

December 20, 2024 at 10:37 PM

Halo Infinite features 28 unique weapons across three main factions: UNSC, Banished/Covenant, and Forerunner. Each weapon type serves specific purposes in combat scenarios.

UNSC Weapons:

  • MA40 Assault Rifle: 36-round magazine, moderate rate of fire, effective at close-medium range
  • BR75 Battle Rifle: Three-round burst, 36 rounds, excellent at medium-long range
  • VK78 Commando: 20-round automatic rifle with 2X sight, higher damage than MA40
  • Mk50 Sidekick: 12-round pistol, high rate of fire
  • CQS48 Bulldog: Seven-shell shotgun, devastating at close range
  • S7 Sniper Rifle: Four-round magazine, one-shot headshot kills, 5X/10X zoom
  • M41 SPNKR: Rocket launcher with two rockets, massive area damage
  • Hydra: Six-round launcher with lock-on capability
  • M392 Bandit: 15-round semi-automatic rifle, medium range
  • MA5K Avenger: 60-round SMG, excellent close range
  • M247 HMG: Mounted machine gun, limited mobility
  • Sandwich: Melee weapon (Forge only)

Banished/Covenant Weapons:

  • Pulse Carbine: Plasma-based burst fire, shield-breaking
  • Needler: 26 tracking needles, supercombine explosion
  • Plasma Pistol: Shield-breaking charged shots
  • Energy Sword: One-hit kill melee weapon
  • Gravity Hammer: Area-of-effect melee weapon
  • Mangler: Eight-round high-damage pistol
  • Disruptor: 12-round shock weapon, disables vehicles
  • Stalker Rifle: Plasma sniper, faster fire rate than S7
  • Ravager: Three-round burst explosive launcher
  • Skewer: Single-shot high damage projectile
  • Shock Rifle: Electric sniper, vehicle disable
  • Plasma Cannon: Mounted plasma turret
  • Scrap Cannon: Explosive round turret

Forerunner Weapons:

  • Heatwave: Switchable spread shotgun
  • Sentinel Beam: Close-range energy beam
  • Cindershot: Controllable grenade launcher

Each weapon includes various variants that modify their base characteristics, such as damage output, fire rate, or special effects.

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