
Complete Guide to All Weapons in Halo Infinite: UNSC, Banished, and Forerunner Arsenal
Halo Infinite features 28 unique weapons across three main factions: UNSC, Banished/Covenant, and Forerunner. Each weapon type serves specific purposes in combat scenarios.
UNSC Weapons:
- MA40 Assault Rifle: 36-round magazine, moderate rate of fire, effective at close-medium range
- BR75 Battle Rifle: Three-round burst, 36 rounds, excellent at medium-long range
- VK78 Commando: 20-round automatic rifle with 2X sight, higher damage than MA40
- Mk50 Sidekick: 12-round pistol, high rate of fire
- CQS48 Bulldog: Seven-shell shotgun, devastating at close range
- S7 Sniper Rifle: Four-round magazine, one-shot headshot kills, 5X/10X zoom
- M41 SPNKR: Rocket launcher with two rockets, massive area damage
- Hydra: Six-round launcher with lock-on capability
- M392 Bandit: 15-round semi-automatic rifle, medium range
- MA5K Avenger: 60-round SMG, excellent close range
- M247 HMG: Mounted machine gun, limited mobility
- Sandwich: Melee weapon (Forge only)
Banished/Covenant Weapons:
- Pulse Carbine: Plasma-based burst fire, shield-breaking
- Needler: 26 tracking needles, supercombine explosion
- Plasma Pistol: Shield-breaking charged shots
- Energy Sword: One-hit kill melee weapon
- Gravity Hammer: Area-of-effect melee weapon
- Mangler: Eight-round high-damage pistol
- Disruptor: 12-round shock weapon, disables vehicles
- Stalker Rifle: Plasma sniper, faster fire rate than S7
- Ravager: Three-round burst explosive launcher
- Skewer: Single-shot high damage projectile
- Shock Rifle: Electric sniper, vehicle disable
- Plasma Cannon: Mounted plasma turret
- Scrap Cannon: Explosive round turret
Forerunner Weapons:
- Heatwave: Switchable spread shotgun
- Sentinel Beam: Close-range energy beam
- Cindershot: Controllable grenade launcher
Each weapon includes various variants that modify their base characteristics, such as damage output, fire rate, or special effects.
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