
VALORANT Patch 9.10: New Regenerating Shield, Major Agent Updates Revealed
VALORANT Patch 9.10 brings significant changes to agents, weapons, and game mechanics. Here's a comprehensive breakdown of all updates:
New Regen Shield
- Costs 650 credits
- Absorbs up to 25 HP damage
- Features a Regeneration Pool of 50 HP
- Automatically regenerates after brief delay following damage
Agent Changes:
Cypher
- Trap Wire now has 0.5s windup before revealing enemies
- Neural Theft ultimate cost increased to 7 points
- Updated minimap icons for trap wire connections
Sage
- Self-heal increased to 50 HP (from 30 HP)
- Healing time reduced to 5 seconds
- Slow Orbs reduce dash speed by 50%
- Resurrection ultimate cost reduced to 7 points
Deadlock
- Annihilation now kills enemies at timer end regardless of location
- Updated visuals for Cocoon and Barrier Mesh health states
Omen
- Dark Cover now falls to level geometry
- One-way smokes significantly restricted
Phoenix
- Curve Ball becomes signature ability with free charge and two-kill reset
- Hot Hands costs 200 credits
- Healing persists after leaving flames
- Blaze projectile passes through walls
Clove/Jett Updates
- Clove's Ruse visual updates for better clarity
- Not Dead Yet timer reduced to 10 seconds
- Jett can't Drift while detained/suppressed
Weapon Changes:
- Increased movement inaccuracy for most weapons
- Phantom damage falloff improved:
- 39 damage (0-20m)
- 35 damage (20m+)
- Ghost reduced to 13 bullets
- Frenzy increased to 15 bullets
System Updates:
- Utility usage details shown post-round
- Concuss effects slow movement abilities by 50%
- Updated overheal and smoke visuals
Bug fixes include improvements to Killjoy's Alarm Bot, Clove's Meddle, audio elements, and Premier mode match history.

Omen, Clove, and Iso stand together
These changes aim to create a more balanced and tactical gameplay experience while addressing long-standing community feedback.
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