
TFT Set 12 Complete Charm Guide: All Tiers and Rolling Odds
Magic n' Mayhem (Set 12) introduces Charms as its primary mechanic, featuring over 100 unique effects that enhance gameplay through economic support, combat bonuses, and trait synergies.
Charm Basics:
- Appear in Shop starting Stage Two
- Replace champion slots when appearing
- Limited to one purchase per round
- Grant visual wand effect while active
Shop Appearance Schedule:
- Stage 2-1 to 5-1: Every third Shop
- Stage 5-1 onwards: Every second Shop
Charm Tiers and Effects:
- Tier 1 (10 Charms)
- Basic effects
- Available in Stages 2-3
- Tier 2 (14 Charms)
- Enhanced effects
- Available in Stages 3-5
- Tier 2.5 (15 Charms)
- Intermediate power
- Available in Stages 3-5
- Tier 3 (31 Charms)
- Powerful effects
- Available Stage 4 onwards
- Tier 4 (16 Charms)
- Most potent effects
- Available Stage 5 onwards
New Patch 14.18 Charms:
- Guild of Thieves (8 gold): Three temporary Thief's Gloves for one round
- Barrier (6 gold): 1,000 team shield at combat start
- Conjure Frying Pan (15 gold): Gain a Frying Pan
- Infliction (6 gold): Apply multiple debuffs to enemies
- Meteor Storm (5 gold): Deal 30% max health magic damage
- Paragon (0 gold): Convert physical damage to magic damage
- Counterspell (4 gold): Mana Reave all enemies
- Summon Golem (8 gold): Spawn defensive golem for one round
- Reaper: Execute enemies below 200 health
- Tremors: Periodic enemy team stuns
Key Tips:
- Rerolling for specific Charms is possible
- Only one Charm purchase allowed per round
- Effects scale with game progression
- Strategic timing of purchases crucial for maximum value
[Images remain in their original positions as per the source content]
Related Articles

TFT Set 14: Complete Guide to All Cyber City Hacks
