TFT Set 12 Complete Charm Guide: All Tiers and Rolling Odds

TFT Set 12 Complete Charm Guide: All Tiers and Rolling Odds

By Marcus Chen

November 26, 2024 at 01:29 PM

Magic n' Mayhem (Set 12) introduces Charms as its primary mechanic, featuring over 100 unique effects that enhance gameplay through economic support, combat bonuses, and trait synergies.

Charm Basics:

  • Appear in Shop starting Stage Two
  • Replace champion slots when appearing
  • Limited to one purchase per round
  • Grant visual wand effect while active

Shop Appearance Schedule:

  • Stage 2-1 to 5-1: Every third Shop
  • Stage 5-1 onwards: Every second Shop

Charm Tiers and Effects:

  1. Tier 1 (10 Charms)
  • Basic effects
  • Available in Stages 2-3
  1. Tier 2 (14 Charms)
  • Enhanced effects
  • Available in Stages 3-5
  1. Tier 2.5 (15 Charms)
  • Intermediate power
  • Available in Stages 3-5
  1. Tier 3 (31 Charms)
  • Powerful effects
  • Available Stage 4 onwards
  1. Tier 4 (16 Charms)
  • Most potent effects
  • Available Stage 5 onwards

New Patch 14.18 Charms:

  • Guild of Thieves (8 gold): Three temporary Thief's Gloves for one round
  • Barrier (6 gold): 1,000 team shield at combat start
  • Conjure Frying Pan (15 gold): Gain a Frying Pan
  • Infliction (6 gold): Apply multiple debuffs to enemies
  • Meteor Storm (5 gold): Deal 30% max health magic damage
  • Paragon (0 gold): Convert physical damage to magic damage
  • Counterspell (4 gold): Mana Reave all enemies
  • Summon Golem (8 gold): Spawn defensive golem for one round
  • Reaper: Execute enemies below 200 health
  • Tremors: Periodic enemy team stuns

Key Tips:

  • Rerolling for specific Charms is possible
  • Only one Charm purchase allowed per round
  • Effects scale with game progression
  • Strategic timing of purchases crucial for maximum value

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