Nasus Champion Guide: Stacks and Strategy for Season 15

Nasus Champion Guide: Stacks and Strategy for Season 15

By Marcus Chen

February 27, 2025 at 04:52 AM

Nasus is a powerful toplaner who scales infinitely and excels at split-pushing and dueling. His unique Q ability "Siphoning Strike" gains permanent bonus damage when killing units, transforming him into an unstoppable force in the late game.

Key Abilities

  • Q (Siphoning Strike): Gains permanent stacks on unit kills, primary damage source
  • W (Wither): Slows enemy movement and attack speed
  • E (Spirit Fire): AoE damage and armor reduction
  • R (Fury of the Sands): Bonus health, size, and AoE damage

Optimal Skill Order

  1. Q > W > E (Standard)
  2. Place 1-2 points in E early against ranged matchups
  3. Take W at level 4-5
  4. Always max Q first after early levels

Core Build Path Starting Items:

  • Doran's Shield + Health Potion
  • Cloth Armor + 4 Health Potions (vs AD)

Core Items:

  1. Divine Sunderer/Trinity Force (Rush Sheen first)
  2. Plated Steelcaps/Mercury Treads
  3. Spirit Visage
  4. Dead Man's Plate
  5. Thornmail
  6. Gargoyle Stoneplate

Early Game Strategy

  • Focus on safely farming Q stacks
  • Avoid trades before first item
  • Use E to farm from range if needed
  • Save mana for Q stacking
  • Call jungler if heavily pressured

Mid-Late Game

  • Split push when strong enough
  • Join team for important objectives
  • Target priority: Towers > Inhibitors > Dragon/Baron
  • Use Wither on key targets in teamfights
  • Stack Q whenever possible

Tips & Tricks

  • Time Teleport usage around large minion waves
  • Use ultimate before engaging in fights
  • Stack Q on jungle camps when safe
  • Track enemy jungler to avoid ganks while stacking
  • Build defensively after core damage item

Counters & Weaknesses

  • Vulnerable to early aggression
  • Weak against ranged tops
  • Can be kited in teamfights
  • Requires time to scale
  • Susceptible to early dives

Runes Primary (Precision):

  • Conqueror
  • Triumph
  • Legend: Tenacity
  • Last Stand

Secondary (Resolve):

  • Conditioning
  • Unflinching

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