League of Legends: The Complete History of the Malady Item
Malady was a unique attack speed item in League of Legends that was removed in patch V3.8. The item provided both offensive capabilities and utility through its magic resistance reduction effect.
Final Stats:
- 45% Attack Speed
- 25 Ability Power
- Cost: 2035 gold
Key Features:
- Passive: Basic attacks dealt 15 + 10% AP magic damage
- Unique Effect: Basic attacks reduced target's magic resistance by 4 (stacked up to 7 times)
Recipe:
- 2x Dagger
- Amplifying Tome
- 800g combine cost
Notable Mechanics:
- Could reduce enemy magic resistance below zero
- First auto attack didn't benefit from magic resistance reduction
- Full benefit achieved after 8 hits (7 stacks)
- Particularly effective on attack speed-dependent champions like Warwick
Evolution:
- Originally provided life steal and was built with Vampiric Scepter
- Underwent several iterations, including changes to attack speed values and passive effects
- Effects were eventually split between Wit's End and Nashor's Tooth after removal
Historical Versions:
-
Original (Alpha):
- 15% Life steal
- 40% Attack speed
- 30% chance to increase damage by 8 magic damage (stacked up to 6 times)
-
Final Version (Before Removal):
- 45% Attack speed
- 25 Ability Power
- 15 + 10% AP magic damage on-hit
- Magic resistance reduction (4 per stack, up to 7 stacks)
The item was ultimately removed in Patch V3.8, with its features distributed between other items to better balance the game's itemization options.