League of Legends: The Complete History of the Malady Item

League of Legends: The Complete History of the Malady Item

By Marcus Chen

January 11, 2025 at 07:10 AM

Malady was a unique attack speed item in League of Legends that was removed in patch V3.8. The item provided both offensive capabilities and utility through its magic resistance reduction effect.

Final Stats:

  • 45% Attack Speed
  • 25 Ability Power
  • Cost: 2035 gold

Key Features:

  • Passive: Basic attacks dealt 15 + 10% AP magic damage
  • Unique Effect: Basic attacks reduced target's magic resistance by 4 (stacked up to 7 times)

Recipe:

  • 2x Dagger
  • Amplifying Tome
  • 800g combine cost

Notable Mechanics:

  • Could reduce enemy magic resistance below zero
  • First auto attack didn't benefit from magic resistance reduction
  • Full benefit achieved after 8 hits (7 stacks)
  • Particularly effective on attack speed-dependent champions like Warwick

Evolution:

  • Originally provided life steal and was built with Vampiric Scepter
  • Underwent several iterations, including changes to attack speed values and passive effects
  • Effects were eventually split between Wit's End and Nashor's Tooth after removal

Historical Versions:

  1. Original (Alpha):

    • 15% Life steal
    • 40% Attack speed
    • 30% chance to increase damage by 8 magic damage (stacked up to 6 times)
  2. Final Version (Before Removal):

    • 45% Attack speed
    • 25 Ability Power
    • 15 + 10% AP magic damage on-hit
    • Magic resistance reduction (4 per stack, up to 7 stacks)

The item was ultimately removed in Patch V3.8, with its features distributed between other items to better balance the game's itemization options.

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