
League of Legends: Jax's Complete Patch History and Evolution
Here's the concise version of Jax's patch history focused on key changes:
Most Recent Changes:
Grandmaster-At-Arms
- On-hit base damage: 70/120/170 (from 60/110/160)
- Bonus armor: 25/50/75 (from 15/40/65)
- Bonus magic resistance: 15/30/45 (from 9/24/39)
- Per target bonuses increased:
- Armor: 20/25/30 (from 15/20/25)
- Magic resistance: 12/15/18 (from 9/12/15)
Empower
- Fixed bug: Empowered attack now properly applies against towers
- Now grants 50 bonus range
- Now uses correct attack animation with passive stacks
Counter Strike
- Cooldown: 17/15/13/11/9 seconds (from 15/13.5/12/10.5/9)
- Base damage: 40/70/100/130/160 (from 55/85/115/145/175)
- Maximum damage: 80/140/200/260/320 (from 110/170/230/290/350)
- Added stun range indicator
- Fixed VFX issues in Fog of War
Base Stats Changes:
- Base health: 665 (from 685)
- Health growth: 100 (from 99)
- Base mana: 338.8
- Mana regen: 7.6
- Movement speed: 350
- Base armor: 36
- Armor growth: 4.2
- Magic resist growth: 2.05
Key Mechanical Changes:
- Passive stacks can be consumed on structures for 50% damage
- Counter Strike damage type changed to magic
- Empower can reset basic attack timer
- Leap Strike now prioritizes enemy targets
- Added visual indicators for ability durations
This history focuses on the most impactful balance changes while maintaining clear readability for search engines.
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