
League of Legends: Complete Karthus Champion Patch History
A comprehensive patch history for Karthus in League of Legends, covering all major changes from release to present:
Recent Major Changes:
Death Defied
- Fixed various bugs including death voice lines and movement command issues
- Corpse no longer acts as movement collision target
Lay Waste (Q)
- Base damage reduced to 40/59/78/97/116
- Single-target damage reduced to 80/118/156/194/232
- Monster damage increased to 100% from 95%
Wall of Pain (W)
- Magic resistance reduction increased to 25% from 15%
- Bug fixes for vision and spawning issues
Defile (E)
- Mana restored reduced to 10/20/30/40/50
- Now restores mana on all kills, not just when toggled off
- Tick rate changed to 0.25s (damage unchanged)
Requiem (R)
- Now properly benefits from ability haste on respawn
- AP ratio adjusted multiple times
- Base damage and mana costs rebalanced
General Stats
- Base health increased to 620
- Health growth increased to 110
- Armor/MR growth improved
- Movement speed standardized at 335
- Attack speeds and animations improved
Key Bug Fixes & Quality of Life:
- Improved ability buffering system
- Fixed various visual effects issues
- Corrected tooltip information
- Improved death state functionality
- Fixed interactions with other champions and items
This history reflects Karthus's evolution from release to current state, focusing on maintaining balance while preserving his core identity as a death-defying mage.
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