League of Legends: Complete Guide to Armor and Combat Stats

By Marcus Chen

November 29, 2024 at 12:45 AM

Armor is one of the two core defensive stats in League of Legends that reduces incoming physical damage by a percentage. Here's everything you need to know about armor mechanics:

Basic Mechanics:

  • Armor stacks additively
  • Every champion has base armor that increases per level (except Thresh)
  • Bonus armor comes from abilities, items, runes, and other sources
  • Base armor at level 18 ranges from 87 (Kassadin) to 149.4 (Mega Gnar)
  • Each point of armor costs 20 gold

Damage Reduction Formula: Damage Reduction = 100 / (100 + Armor)

Example Effects:

  • 25 Armor = 20% damage reduction
  • 100 Armor = 50% damage reduction
  • 200 Armor = 66.6% damage reduction

Key Concepts:

  • Each point of armor increases effective health by 1% against physical damage
  • Armor has no diminishing returns on effective health
  • Negative armor cannot reduce effective health below 50%
  • Optimal efficiency is achieved when Health = 7.5 × (Armor + 100)

Sources of Armor:

  • Items (Thornmail, Randuin's Omen, etc.)
  • Champion abilities (Rammus W, Malphite E, etc.)
  • Runes (Aftershock, Conditioning)
  • Neutral buffs (Mountain Drake)

Armor can be reduced through:

  • Armor penetration
  • Armor reduction abilities
  • Lethality

When deciding between armor vs health:

  • Consider damage type distribution of enemies
  • Account for healing/regeneration effects
  • Factor in true damage presence
  • Check for champion-specific steroids
  • Evaluate item secondary effects

The interaction between armor and health creates a complex optimization problem that varies based on game state and team compositions. Focus on balancing both stats while considering the specific match context.

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