
League of Legends Champion Statistics and Stats Guide
Statistics in League of Legends define a champion's numerical strength through various attributes. These are enhanced by runes, items, buffs, abilities, and leveling up.
Three main categories of statistics exist:
Defensive Stats:
- Health (HP): Determines survival threshold
- Health regeneration (HP5): Health restored per 5 seconds
- Armor (AR): Reduces physical damage taken
- Magic resistance (MR): Reduces magic damage taken
- Tenacity: Reduces crowd control duration
- Heal/shield power: Enhances healing and shielding effects
Offensive Stats:
- Attack damage (AD): Base auto-attack damage
- Ability power (AP): Enhances ability damage
- Attack speed (AS): Auto-attacks per second
- Critical strike chance/damage
- Armor/Magic penetration
- Life steal/Physical vamp/Omnivamp: Health restored from damage dealt
Utility Stats:
- Ability haste: Reduces ability cooldowns
- Movement speed: Units traveled per second
- Attack range: Maximum auto-attack distance
- Resource (Mana/Energy): Ability cost system
- Resource regeneration: Resource restored over time
- Gold generation: Passive gold earned
Statistics increase through:
- Base values at level 1
- Growth values per level
- Bonus values from items/runes
- Temporary buffs and effects
The formula for calculating statistics is:
Statistic = base + bonus + growth × (level-1) × (0.7025 + 0.0175 × (level-1))
Some champions can infinitely stack certain statistics through abilities, including:
- Cho'Gath (Health)
- Nasus (Damage)
- Veigar (Ability Power)
- Senna (Range, AD, Life steal)
- Thresh (AP, Armor)
This comprehensive stat system allows for diverse champion builds and playstyles while maintaining game balance through careful numerical scaling.
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