League of Legends Champion Experience Guide: Leveling System Explained

League of Legends Champion Experience Guide: Leveling System Explained

By Marcus Chen

December 1, 2024 at 09:48 AM

Champion experience is a core mechanic that allows champions to level up after accumulating experience points during matches. Champions start at level 1 and can reach level 18 (level 30 in Ultra Rapid Fire mode).

There are five main ways to gain experience:

  1. Takedowns:
  • Solo kills: 42-990 XP (based on enemy level)
  • Assists: 28-990 XP (shared among participants)
  • Experience modifies based on level differences between champions
  1. Proximity to champion deaths while dead:
  • Grants XP up to 10 seconds after death
  • Must be within range of the enemy champion's death
  1. Minion proximity:
  • Must be within 1400 units of dying minion
  • Last-hitting always grants XP regardless of distance
  • Solo XP: 95% of base value
  • Shared XP: 124% of base value (split among nearby allies)
  1. Jungle monsters:
  • Experience goes to killer (most monsters)
  • Baron Nashor: Global team XP
  • Rift Herald: 300 XP to nearby allies (600 unit range)
  1. ARAM-specific:
  • Passive 5 XP per second from Howling Abyss Aura

Experience Sharing Distribution:

  • Two champions: 65.26% each
  • Three champions: 43.51% each
  • Four champions: 32.63% each
  • Five champions: 26.11% each
  • Six champions: 21.75% each

Experience gain can be increased through:

  • Champion abilities (Nilah, Zilean)
  • Items (Rod of Ages, Gustwalker Hatchling, etc.)
  • Neutral buffs (Howling Abyss Aura)

Level Requirements: Some items have minimum level requirements, including:

  • Elixirs (Iron, Sorcery, Wrath)
  • Farsight Alteration
  • Zephyr
  • Ornn's crafted items

The experience system includes comeback mechanics:

  • 20% bonus XP per level difference after 2 levels
  • Reduced XP (24/48/60%) when killing lower-level champions

Related Articles

Previous Articles