
League of Legends Armor Penetration Mechanics and Stats Guide
Armor penetration determines how much of a target's armor is ignored when dealing physical damage. It works alongside armor reduction to help champions deal more damage to armored targets.
Order of Calculations:
- Flat armor reduction
- Percentage armor reduction
- Percentage armor penetration
- Flat armor penetration (Lethality)
Key Points:
- Base armor and bonus armor are calculated separately
- Flat armor reduction can reduce armor below zero
- Percentage reductions/penetrations are ineffective against targets with 0 or less armor
- Armor penetration affects all physical damage sources, including attacks on turrets
- Champions start with 0 base armor penetration and lethality
Lethality:
- Replaced flat armor penetration in V6.22
- Grants full flat armor penetration at all levels as of V14.1
- Stacks additively
- Has a gold value of 30 per point
Example Calculation: Target with 300 armor (100 base + 200 bonus) affected by:
- 30 flat armor reduction
- 30% armor reduction
- 45% bonus armor penetration
- 10 flat penetration Final effective armor: 122.3
Sources of Armor Penetration:
- Champion abilities (e.g., Darius' Apprehend)
- Items (e.g., Lord Dominik's Regards)
- Runes
- Special effects (Turrets and Dragons have 30% innate armor penetration)
Maximum Values:
- Highest possible lethality: 127 (160 for Aphelios)
- Highest armor penetration percentage: 35% (61% for Darius with items)
This system allows physical damage dealers to effectively counter high-armor targets while maintaining game balance.
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