League of Legends Armor Penetration Mechanics and Stats Guide

League of Legends Armor Penetration Mechanics and Stats Guide

By Marcus Chen

December 8, 2024 at 05:15 PM

Armor penetration determines how much of a target's armor is ignored when dealing physical damage. It works alongside armor reduction to help champions deal more damage to armored targets.

Order of Calculations:

  1. Flat armor reduction
  2. Percentage armor reduction
  3. Percentage armor penetration
  4. Flat armor penetration (Lethality)

Key Points:

  • Base armor and bonus armor are calculated separately
  • Flat armor reduction can reduce armor below zero
  • Percentage reductions/penetrations are ineffective against targets with 0 or less armor
  • Armor penetration affects all physical damage sources, including attacks on turrets
  • Champions start with 0 base armor penetration and lethality

Lethality:

  • Replaced flat armor penetration in V6.22
  • Grants full flat armor penetration at all levels as of V14.1
  • Stacks additively
  • Has a gold value of 30 per point

Example Calculation: Target with 300 armor (100 base + 200 bonus) affected by:

  • 30 flat armor reduction
  • 30% armor reduction
  • 45% bonus armor penetration
  • 10 flat penetration Final effective armor: 122.3

Sources of Armor Penetration:

  • Champion abilities (e.g., Darius' Apprehend)
  • Items (e.g., Lord Dominik's Regards)
  • Runes
  • Special effects (Turrets and Dragons have 30% innate armor penetration)

Maximum Values:

  • Highest possible lethality: 127 (160 for Aphelios)
  • Highest armor penetration percentage: 35% (61% for Darius with items)

This system allows physical damage dealers to effectively counter high-armor targets while maintaining game balance.

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