
Kingdom Come Deliverance 2: Which Starting Class Should You Choose - Soldier, Advisor, or Scout?
During the Easy Riders quest in Kingdom Come Deliverance 2, players must choose between three starting classes. Here's a comprehensive breakdown of each class and the best choice for optimal gameplay.

Medieval knight in combat stance
Class Options and Bonuses:
Soldier:
- +2 to Polearms
- +1 to Strength, Agility, Warfare, Swords, Heavy Weapons, and Unarmed
Advisor:
- +2 to Alchemy and Scholarship
- +1 to Speech, Persuasion, Coercion, Drinking, and Horsemanship
Scout:
- +2 to Survival
- +1 to Vitality, Houndmaster, Stealth, Thievery, Swords, and Marksmanship
- Stamina boost from 160 to 164

Medieval knight in plate armor
Best Choice: Advisor
The Advisor class is recommended because:
- Speech and persuasion skills are hardest to level up naturally
- Early game features numerous persuasion checks
- Enables successful dialogue with Captain Thomas for the alliance option
Second Best: Soldier
- Provides essential combat skills for unavoidable fights
- Combat abilities prove more valuable than stealth in many situations
Important Notes:
- The choice affects early game progression but has no long-term story impact
- Most skill points and gear are reset after the first quest
- All skills can be developed regardless of initial class choice
- Early game difficulty makes starting bonuses valuable
For optimal gameplay, choose Advisor for better dialogue options and early-game advantages, or Soldier if you prefer a combat-focused approach.
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