Kingdom Come Deliverance 2: Which Starting Class Should You Choose - Soldier, Advisor, or Scout?

Kingdom Come Deliverance 2: Which Starting Class Should You Choose - Soldier, Advisor, or Scout?

By Marcus Chen

February 12, 2025 at 12:49 PM

During the Easy Riders quest in Kingdom Come Deliverance 2, players must choose between three starting classes. Here's a comprehensive breakdown of each class and the best choice for optimal gameplay.

Medieval knight in combat stance

Medieval knight in combat stance

Class Options and Bonuses:

Soldier:

  • +2 to Polearms
  • +1 to Strength, Agility, Warfare, Swords, Heavy Weapons, and Unarmed

Advisor:

  • +2 to Alchemy and Scholarship
  • +1 to Speech, Persuasion, Coercion, Drinking, and Horsemanship

Scout:

  • +2 to Survival
  • +1 to Vitality, Houndmaster, Stealth, Thievery, Swords, and Marksmanship
  • Stamina boost from 160 to 164

Medieval knight in plate armor

Medieval knight in plate armor

Best Choice: Advisor

The Advisor class is recommended because:

  • Speech and persuasion skills are hardest to level up naturally
  • Early game features numerous persuasion checks
  • Enables successful dialogue with Captain Thomas for the alliance option

Second Best: Soldier

  • Provides essential combat skills for unavoidable fights
  • Combat abilities prove more valuable than stealth in many situations

Important Notes:

  • The choice affects early game progression but has no long-term story impact
  • Most skill points and gear are reset after the first quest
  • All skills can be developed regardless of initial class choice
  • Early game difficulty makes starting bonuses valuable

For optimal gameplay, choose Advisor for better dialogue options and early-game advantages, or Soldier if you prefer a combat-focused approach.

Related Articles

Previous Articles