Bungie Cautious About Destiny 2's Competitive Gaming Future
While Destiny 2's PvP mode is being designed with a more competitive focus, Bungie remains cautious about the game's esports future. The developer has implemented several competitive-focused changes, including standardized four-player teams and an emphasis on gunfights and team coordination.
Lars Bakken, Destiny 2's lead Crucible designer, acknowledges the community's interest in competitive play but maintains a wait-and-see approach. "If players decide Destiny is a space they want to love and prop up in that way, then that's something we're interested in," Bakken told the Daily Star.
A significant obstacle for competitive play is the absence of private lobbies at launch. The original Destiny took two years to implement this feature, forcing players to rely on simultaneous queue attempts for tournament play—an impractical solution for serious competition.
The Destiny community has already demonstrated enthusiasm for competitive events. GuardianCon, a community-driven event, featured a four-on-four tournament with professional casting and sponsorships, raising over $1 million for St. Jude Children's Research Hospital.
While Bungie has made the game more tournament-friendly, they're not rushing into world championships. The developer wants to ensure players feel comfortable with the competitive environment first, suggesting that any esports development will be community-driven rather than publisher-forced.
The future of Destiny 2's competitive scene now largely depends on Bungie's willingness to provide the necessary tools and support for the community to develop a sustainable competitive ecosystem.
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