
TFT Set 14: Complete Guide to Master A.M.P. Trait and Champions
A.M.P. champions in TFT Set 14 gain unique ability upgrades and bonus health based on trait activation. The trait becomes active with 2-5 champions, providing increasing benefits at each threshold.
Trait Bonuses:
- (2) 1% A.M.P., 100 Health
- (3) 2% A.M.P., 200 Health
- (4) 3% A.M.P., 350 Health
- (5) 4% A.M.P., 500 Health

AMP trait champions power up abilities
A.M.P. Champions:
Nidalee (1 cost) - Nitro

Nidalee from TFT Set 14
- Charged Claws: Deals magic damage to target and nearby enemies
- Heals based on enemies hit
- Strong early game tank with Nitro synergy
Naafiri (2 cost) - Exotech

Flaming robotic Naafiri from TFT
- Passive Omnivamp scaling with AP
- Attacks and packmates scale with AD
- Benefits from Exotech items
Yuumi (3 cost) - Anima Squad, Strategist

TFT Set 14 Yuumi champion
- Yuum.AI: Magic missile that bounces between enemies
- Marks targets for increased damage
- Passive mana regeneration
- Versatile due to three traits
Annie (4 cost) - Golden Ox

Annie from TFT Set 14
- Throws fireballs at main target and nearby enemies
- Summons Tibbers every fourth cast
- Strong with Golden Ox damage amplification
Samira (5 cost) - Street Demon

Demon warrior wielding red sword
- Demon Trigger: Dashes and fires bullets
- Reduces enemy armor
- Gains Omnivamp and Unstoppable during ability
- Mobile carry unit
The trait works best when combining two or more A.M.P. units that complement your team composition's other traits. Each champion's A.M.P. bonus is unique, making the trait flexible but requiring strategic unit selection.
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