TFT Set 13: Complete Guide to Anomalies System and Strategy

TFT Set 13: Complete Guide to Anomalies System and Strategy

By Marcus Chen

November 20, 2024 at 11:56 PM

Anomalies are the new set mechanic in TFT Set 13: Into the Arcane, allowing players to enhance one champion with a powerful effect during the game.

How Anomalies Work:

  • Activates on Stage 4-6
  • Place one champion in the middle to grant them an Anomaly
  • Can reroll Anomalies for 1 Gold each time
  • Shop resets if you roll through all options
  • Only one champion can receive an Anomaly per game
  • 60 Anomalies available at release, with more to be added

TFT Set 13 Anomalies Rolling Guide

TFT Set 13 Anomalies Rolling Guide

Key Tips for Using Anomalies:

  • Have your main carry ready by stage 4-6
  • Plan which Anomaly effect suits your strategy
  • Balance rerolling costs with your economy
  • Consider buffing either your carry or tank based on team needs
  • Don't overspend on rerolls if you need board upgrades
  • Roll more aggressively if your board is nearly complete

Notable Anomaly Effects:

  • Arcana Overwhelming: +25% AP from Magic Resist, +50 Magic Resist
  • Attack Expert: +55% bonus Attack Damage from all sources
  • Berserker Rage: +20 AP & 20% AD, tripled below 50% Health
  • Deep Roots: +700 Health, +25 Armor/MR, immobile but pulls targets
  • Last Chance: Revive once with full Health, +50% Attack Speed, 20% Omnivamp
  • Ultimate Hero: Upgrades a 3-star 1-cost unit to 4 stars

Additional Strong Effects:

  • Dragonsoul: First attack deals 20% max Health true damage
  • Force of Friendship: +1% Damage per star level on board
  • Hypervelocity: +10% Attack Speed, stacking +15% on cast
  • Magic Expert: +40% more Ability Power from all sources
  • The Finisher: Executes enemies below 15% health

[Full list of 60 Anomalies and their effects included in original content]

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