
TFT Set 13: Complete Guide to Anomalies System and Strategy
Anomalies are the new set mechanic in TFT Set 13: Into the Arcane, allowing players to enhance one champion with a powerful effect during the game.
How Anomalies Work:
- Activates on Stage 4-6
- Place one champion in the middle to grant them an Anomaly
- Can reroll Anomalies for 1 Gold each time
- Shop resets if you roll through all options
- Only one champion can receive an Anomaly per game
- 60 Anomalies available at release, with more to be added

TFT Set 13 Anomalies Rolling Guide
Key Tips for Using Anomalies:
- Have your main carry ready by stage 4-6
- Plan which Anomaly effect suits your strategy
- Balance rerolling costs with your economy
- Consider buffing either your carry or tank based on team needs
- Don't overspend on rerolls if you need board upgrades
- Roll more aggressively if your board is nearly complete
Notable Anomaly Effects:
- Arcana Overwhelming: +25% AP from Magic Resist, +50 Magic Resist
- Attack Expert: +55% bonus Attack Damage from all sources
- Berserker Rage: +20 AP & 20% AD, tripled below 50% Health
- Deep Roots: +700 Health, +25 Armor/MR, immobile but pulls targets
- Last Chance: Revive once with full Health, +50% Attack Speed, 20% Omnivamp
- Ultimate Hero: Upgrades a 3-star 1-cost unit to 4 stars
Additional Strong Effects:
- Dragonsoul: First attack deals 20% max Health true damage
- Force of Friendship: +1% Damage per star level on board
- Hypervelocity: +10% Attack Speed, stacking +15% on cast
- Magic Expert: +40% more Ability Power from all sources
- The Finisher: Executes enemies below 15% health
[Full list of 60 Anomalies and their effects included in original content]
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