
PlayStation's Live-Service Strategy Backfires as Two More Studios Lose Years of Development Time
PlayStation's costly live-service gaming strategy has reportedly impacted two more studios, according to Bloomberg's Jason Schreier. Bluepoint Games and Bend Studio have joined the growing list of developers affected by Sony's unsuccessful attempts to replicate successful live-service games like Destiny and Fortnite.

PlayStation logo on blue
Bend Studio, known for Days Gone, was working on an unannounced live-service game, while Bluepoint Games, famous for the Demon's Souls remake, was developing a live-service title in the God of War franchise. Both projects have now been canceled.

Armored warrior at castle entrance
This follows a pattern of failed live-service initiatives from PlayStation, including:
- Concord's shutdown weeks after launch
- The Last of Us multiplayer project cancellation
- Marvel's Spider-Man multiplayer cancellation
- Twisted Metal live-service game termination

Concord sniper character
Despite acquiring Bungie for $3.7 billion in 2022 partly for their live-service expertise, Sony's track record in this space remains poor. Currently, only a few projects like Bungie's Marathon and a rumored Horizon MMO remain in development.

Destiny 2 Dawning characters in frost
PlayStation's success continues through traditional single-player experiences with studios like:
- Naughty Dog (Intergalactic: The Heretic Prophet)
- Insomniac (Marvel's Wolverine, Spider-Man series)
- Sucker Punch (Ghost of Yōtei)
These developments suggest PlayStation should refocus on allowing studios to create games aligned with their expertise rather than forcing them into the live-service model.
[Remaining images preserved as per instructions]
Related Articles

Marvel Rivals hit by layoffs as entire US development team let go
