PlayStation's Live-Service Strategy Backfires as Two More Studios Lose Years of Development Time

PlayStation's Live-Service Strategy Backfires as Two More Studios Lose Years of Development Time

By Marcus Chen

January 24, 2025 at 05:30 PM

PlayStation's costly live-service gaming strategy has reportedly impacted two more studios, according to Bloomberg's Jason Schreier. Bluepoint Games and Bend Studio have joined the growing list of developers affected by Sony's unsuccessful attempts to replicate successful live-service games like Destiny and Fortnite.

PlayStation logo on blue

PlayStation logo on blue

Bend Studio, known for Days Gone, was working on an unannounced live-service game, while Bluepoint Games, famous for the Demon's Souls remake, was developing a live-service title in the God of War franchise. Both projects have now been canceled.

Armored warrior at castle entrance

Armored warrior at castle entrance

This follows a pattern of failed live-service initiatives from PlayStation, including:

  • Concord's shutdown weeks after launch
  • The Last of Us multiplayer project cancellation
  • Marvel's Spider-Man multiplayer cancellation
  • Twisted Metal live-service game termination

Concord sniper character

Concord sniper character

Despite acquiring Bungie for $3.7 billion in 2022 partly for their live-service expertise, Sony's track record in this space remains poor. Currently, only a few projects like Bungie's Marathon and a rumored Horizon MMO remain in development.

Destiny 2 Dawning characters in frost

Destiny 2 Dawning characters in frost

PlayStation's success continues through traditional single-player experiences with studios like:

  • Naughty Dog (Intergalactic: The Heretic Prophet)
  • Insomniac (Marvel's Wolverine, Spider-Man series)
  • Sucker Punch (Ghost of Yōtei)

These developments suggest PlayStation should refocus on allowing studios to create games aligned with their expertise rather than forcing them into the live-service model.

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