Major Teleport Changes Coming to League of Legends Season 2025
Teleport in League of Legends is undergoing significant changes for Season 2025, transforming how this crucial Summoner Spell functions on the Rift.
Key Changes to Basic Teleport:
- Channel time reduced from 4 to 3 seconds
- Now functions as an untargetable, unstoppable dash
- Cooldown decreased from 360 to 300 seconds
- Players can target wards and minions again
- Travel duration varies from 4-8 seconds based on distance
- Initial travel speed: 1000 units per second (increases if travel exceeds 8 seconds)
Three orange-lit robotic defense turrets
Unleashed Teleport Updates:
- Travel speed increased to 4500 units
- Cooldown remains 330-240 seconds (level-dependent)
- Bonus movement speed duration extended from 3 to 4 seconds
- 50% boost to total movement speed upon arrival
Strategic Impact:
- Early game: Longer travel time provides more counterplay opportunities
- Late game: Enhanced map control and solo lane influence
- More balanced risk-reward system for both offensive and defensive plays
- Additional reaction time for opponents during teleport channels
These changes aim to shift Teleport's power into later game stages while maintaining its strategic importance throughout the match. The slower early-game impact combined with increased late-game mobility creates new opportunities for tactical play and counter-play across all skill levels.