
League of Legends Warwick Champion History & Evolution
Warwick's previous abilities and characteristics in League of Legends consisted of five core abilities that defined his playstyle as a fierce hunter.
Eternal Thirst (Passive)
- Basic attacks dealt 3-16 bonus magic damage (based on level)
- Healed for the same amount
- Stacked up to 3 times
- Effects persisted for 4 seconds
Hungering Strike (Q)
- Single target magic damage ability
- Healed Warwick for 80% of damage dealt
- Against champions, dealt either flat damage or percentage max health damage (whichever was higher)
Hunter's Call (W)
- Granted bonus attack speed for 6 seconds
- Nearby allies received half the attack speed bonus
Blood Scent (E)
- Toggle ability revealing nearby enemies below 50% health
- Granted bonus movement speed when enemies were revealed
- Alerted enemies when they were detected
Infinite Duress (Ultimate)
- Blink to target enemy champion
- Channeled for 1.5 seconds
- Gained 30% lifesteal
- Dealt magic damage 5 times (every 0.3 seconds)
- Applied on-hit effects
- Suppressed target for 1.8 seconds
[Previous splash art images follow in chronological order]

Snarling wolf-like creature with grey fur

Angry werewolf warrior with sword
[Continue with all other images in their original order...]
The champion underwent several visual updates throughout League's history, with various splash art iterations for both his base skin and alternate appearances. Each version refined his werewolf appearance while maintaining his core identity as a relentless hunter.
His voice lines emphasized his predatory nature with quotes like "It's only fun if they run" and "I hunger!" reflecting his savage character. These elements combined to create one of League's iconic jungle champions.
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