
League of Legends: Rell Champion History and Abilities Guide
Break the Mold (Passive) Rell's basic attacks deal 8-16 bonus magic damage and reduce target's armor and magic resistance by 10% for 4 seconds. She gains bonus armor and magic resistance equal to the reduced resistances. The reduction is minimum 5-12 (0.5/1.25/2 vs minions).
Shattering Strike (Q)
- Thrusts lance forward, destroying shields and dealing magic damage
- Damage reduced by 50% beyond first target
- First enemy hit gets Break the Mold debuff
- When tethered, Rell and ally heal for each champion hit
Ferromancy: Crash Down (W1)
- Mounted Form: Gains 5-15% movement speed (reduced when damaged)
- Active: Leaps to location, gains shield
- Deals magic damage and knocks up enemies for 1s
- Slides 300 units forward after landing
- Can only be cast while Mounted
Ferromancy: Mount Up (W2)
- Dismounted Form: Gains 10% armor/MR but reduced movement speed
- Active: Mounts up, gains 15% movement speed
- Empowers next attack to stun target for 1s and fling them
- Can only be cast while Dismounted
Attract and Repel (E)
- Passive: Creates tether with ally, sharing 10% of Rell's resistances
- Active: Binds to nearest allied champion
- Recast: Deals magic damage and stuns enemies between allies for 0.5s
- Can self-cast to break tether if conditions met
Key Mechanics:
- Switches between Mounted/Dismounted forms
- Gains and shares defensive stats
- Focuses on CC and defensive utility
- Tether mechanic provides team support
Break the Mold
Shattering Strike
Ferromancy: Crash Down
Ferromancy: Mount Up
Attract and Repel
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