League of Legends: Rell Champion History and Abilities Guide

League of Legends: Rell Champion History and Abilities Guide

By Marcus Chen

January 31, 2025 at 08:34 AM

Break the Mold (Passive) Rell's basic attacks deal 8-16 bonus magic damage and reduce target's armor and magic resistance by 10% for 4 seconds. She gains bonus armor and magic resistance equal to the reduced resistances. The reduction is minimum 5-12 (0.5/1.25/2 vs minions).

Shattering Strike (Q)

  • Thrusts lance forward, destroying shields and dealing magic damage
  • Damage reduced by 50% beyond first target
  • First enemy hit gets Break the Mold debuff
  • When tethered, Rell and ally heal for each champion hit

Ferromancy: Crash Down (W1)

  • Mounted Form: Gains 5-15% movement speed (reduced when damaged)
  • Active: Leaps to location, gains shield
  • Deals magic damage and knocks up enemies for 1s
  • Slides 300 units forward after landing
  • Can only be cast while Mounted

Ferromancy: Mount Up (W2)

  • Dismounted Form: Gains 10% armor/MR but reduced movement speed
  • Active: Mounts up, gains 15% movement speed
  • Empowers next attack to stun target for 1s and fling them
  • Can only be cast while Dismounted

Attract and Repel (E)

  • Passive: Creates tether with ally, sharing 10% of Rell's resistances
  • Active: Binds to nearest allied champion
  • Recast: Deals magic damage and stuns enemies between allies for 0.5s
  • Can self-cast to break tether if conditions met

Key Mechanics:

  • Switches between Mounted/Dismounted forms
  • Gains and shares defensive stats
  • Focuses on CC and defensive utility
  • Tether mechanic provides team support

Break the Mold

Break the Mold

Shattering Strike

Shattering Strike

Ferromancy: Crash Down

Ferromancy: Crash Down

Ferromancy: Mount Up

Ferromancy: Mount Up

Attract and Repel

Attract and Repel

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