
League of Legends Health Regeneration Guide
Health regeneration (HP5) in League of Legends is a statistic that determines how quickly a champion passively regains health, measured in intervals of 0.5 seconds. The regeneration stops when the unit reaches maximum health.
Core Mechanics:
- Stacks additively (1:1 ratio)
- Applies to both flat and percentage values
- All champions have base health regeneration (except Briar)
- Increases through level progression
- Counts as healing for modifier purposes
Sources of Health Regeneration:
Items:
- Doran's Ring
- Doran's Shield
- Guardian's Orb
- Spirit Visage
- Warmog's Armor
Consumables:
- Health Potion
- Refillable Potion
- Total Biscuit of Everlasting Will
Champion Abilities:
- Dr. Mundo (Goes Where He Pleases, Maximum Dosage)
- Garen (Perseverance)
- Sett (Pit Grit)
- Singed (Insanity Potion)
- Trundle (Frozen Domain)
- Wukong (Stone Skin)
Runes:
- Second Wind
- Biscuit Delivery
Neutral Buffs:
- Crest of Cinders
Economic Value:
- Percentage base health regeneration: 3 gold per point
- Health restored by potion: 0.233 gold per point
Important Notes:
- Can be reduced by healing reduction effects
- Updates every 0.5 seconds
- Regeneration is disabled at maximum health
- Factors into end-game "Healing Done" statistics
The highest achievable health regeneration is 19,329 health per 5 seconds (3,866 per second), achievable by Dr. Mundo with specific item, rune, and buff combinations.
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