League of Legends Health Regeneration Guide

League of Legends Health Regeneration Guide

By Marcus Chen

December 23, 2024 at 09:17 AM

Health regeneration (HP5) in League of Legends is a statistic that determines how quickly a champion passively regains health, measured in intervals of 0.5 seconds. The regeneration stops when the unit reaches maximum health.

Core Mechanics:

  • Stacks additively (1:1 ratio)
  • Applies to both flat and percentage values
  • All champions have base health regeneration (except Briar)
  • Increases through level progression
  • Counts as healing for modifier purposes

Sources of Health Regeneration:

Items:

  • Doran's Ring
  • Doran's Shield
  • Guardian's Orb
  • Spirit Visage
  • Warmog's Armor

Consumables:

  • Health Potion
  • Refillable Potion
  • Total Biscuit of Everlasting Will

Champion Abilities:

  • Dr. Mundo (Goes Where He Pleases, Maximum Dosage)
  • Garen (Perseverance)
  • Sett (Pit Grit)
  • Singed (Insanity Potion)
  • Trundle (Frozen Domain)
  • Wukong (Stone Skin)

Runes:

  • Second Wind
  • Biscuit Delivery

Neutral Buffs:

  • Crest of Cinders

Economic Value:

  • Percentage base health regeneration: 3 gold per point
  • Health restored by potion: 0.233 gold per point

Important Notes:

  • Can be reduced by healing reduction effects
  • Updates every 0.5 seconds
  • Regeneration is disabled at maximum health
  • Factors into end-game "Healing Done" statistics

The highest achievable health regeneration is 19,329 health per 5 seconds (3,866 per second), achievable by Dr. Mundo with specific item, rune, and buff combinations.

Related Articles

Previous Articles