
League of Legends: Complete Guide to Smite Summoner Spell
Smite is a unit-targeted summoner spell that deals true damage to large/medium monsters, enemy minions, or pets. It's essential for jungling and required to purchase jungle pets (Gustwalker Hatchling, Mosstomper Seedling, or Scorchclaw Pup).

Orange flame spell effect
Key Features:
- No cast time and can be used during other abilities
- Starts with 1 charge (15-second cooldown)
- Gains additional charge every 90 seconds after 1:30 (max 2 charges)
- Cooldown reduced by summoner spell haste
- Prioritizes epic monsters within 350 units if cursor isn't on valid target

Blue frog summoner icon with sword
Strategic Uses:
- Jungle clearing and securing objectives (Dragon, Baron)
- Lane pushing (best used on siege minions)
- Clearing enemy pets (Tibbers, Voidlings, Shaco boxes)
- Tactical minion removal for skillshots

Primal Smite ability visual effect
Upgrades:
- Unleashed Smite: Available after feeding jungle pet 20 treats
- Primal Smite: Unlocked after feeding jungle pet 40 treats
Important Notes:
- Deals true damage that cannot be reduced or amplified
- Draws minion aggro when used on enemy champions
- Can target units under crowd control (except suppression)
- In URF mode: 10-second cooldown, 120-second recharge timer
- Summoner level requirement: 3
Historical Changes: The spell has evolved significantly, previously featuring variants like Challenging, Chilling, Blasting, and Scavenging Smite, which have since been removed from the game.
Patch Updates:
- Pet damage standardized to 40 at all levels
- Epic monster targeting prioritization added
- Various adjustments to damage values and mechanics for balance
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