
League of Legends: Complete Guide to Gold Currency and Economy System
Gold is the primary in-game currency in League of Legends, used to purchase items that enhance champion stats and abilities during matches.
Starting Gold
- Summoner's Rift: 500 gold
- Howling Abyss: 1400 gold
Base Gold Generation
- Summoner's Rift: 20.4 gold per 10 seconds (starts at 1:50)
- Howling Abyss: 55 gold per 10 seconds (starts at 1:00)
Ways to Earn Gold
Passive Gold Income:
- Base gold generation
- Gold-generating items (only one can be carried at a time)
Active Gold Income:
- Killing Units
- Minions (gold increases with game time)
- Neutral monsters (fixed gold amounts)
- Enemy champions (300 gold base + potential bounties up to 700 gold)
- Structures (varies by type)
- Wards and traps
- Special Sources
- Champion abilities (e.g., Draven's League of Draven, Pyke's Death from Below)
- Runes (First Strike, Treasure Hunter, Triumph)
- Items (The Collector, World Atlas, etc.)
Selling Items
- Most items: 70% of purchase price
- Exceptions (40% return):
- Gold generating items
- Consumables (potions, wards, elixirs)
- Starting items (Doran's items, Dark Seal)
- Guardian Angel
Notable Features
- Maximum possible gold from a single teamfight: 5750 (excluding abilities and items)
- Undoing purchases returns full cost
- Gold generation items return generated gold when sold
- Some items like Poro-Snax and certain elixirs cannot be sold
Gold is essential for gaining advantages throughout the game, making efficient gold generation and management crucial for victory.
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