League of Legends: Complete Guide to Gold Currency and Economy System

League of Legends: Complete Guide to Gold Currency and Economy System

By Marcus Chen

December 3, 2024 at 06:55 PM

Gold is the primary in-game currency in League of Legends, used to purchase items that enhance champion stats and abilities during matches.

Starting Gold

  • Summoner's Rift: 500 gold
  • Howling Abyss: 1400 gold

Base Gold Generation

  • Summoner's Rift: 20.4 gold per 10 seconds (starts at 1:50)
  • Howling Abyss: 55 gold per 10 seconds (starts at 1:00)

Ways to Earn Gold

Passive Gold Income:

  • Base gold generation
  • Gold-generating items (only one can be carried at a time)

Active Gold Income:

  1. Killing Units
  • Minions (gold increases with game time)
  • Neutral monsters (fixed gold amounts)
  • Enemy champions (300 gold base + potential bounties up to 700 gold)
  • Structures (varies by type)
  • Wards and traps
  1. Special Sources
  • Champion abilities (e.g., Draven's League of Draven, Pyke's Death from Below)
  • Runes (First Strike, Treasure Hunter, Triumph)
  • Items (The Collector, World Atlas, etc.)

Selling Items

  • Most items: 70% of purchase price
  • Exceptions (40% return):
    • Gold generating items
    • Consumables (potions, wards, elixirs)
    • Starting items (Doran's items, Dark Seal)
    • Guardian Angel

Notable Features

  • Maximum possible gold from a single teamfight: 5750 (excluding abilities and items)
  • Undoing purchases returns full cost
  • Gold generation items return generated gold when sold
  • Some items like Poro-Snax and certain elixirs cannot be sold

Gold is essential for gaining advantages throughout the game, making efficient gold generation and management crucial for victory.

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