
League of Legends: Complete Guide to Gold Currency and Economy System
Gold is the primary in-game currency in League of Legends, used to purchase items that enhance champion stats and abilities during matches.
Starting Gold
- Summoner's Rift: 500 gold
- Howling Abyss: 1400 gold
Base Gold Generation
- Summoner's Rift: 20.4 gold per 10 seconds (starts at 1:50)
- Howling Abyss: 55 gold per 10 seconds (starts at 1:00)
Ways to Earn Gold
Passive Gold Income:
- Base gold generation
- Gold-generating items (only one can be carried at a time)
Active Gold Income:
- Killing Units
- Minions (gold increases with game time)
- Neutral monsters (fixed gold amounts)
- Enemy champions (300 gold base + potential bounties up to 700 gold)
- Structures (varies by type)
- Wards and traps
- Special Sources
- Champion abilities (e.g., Draven's League of Draven, Pyke's Death from Below)
- Runes (First Strike, Treasure Hunter, Triumph)
- Items (The Collector, World Atlas, etc.)
Selling Items
- Most items: 70% of purchase price
- Exceptions (40% return):
- Gold generating items
- Consumables (potions, wards, elixirs)
- Starting items (Doran's items, Dark Seal)
- Guardian Angel
Notable Features
- Maximum possible gold from a single teamfight: 5750 (excluding abilities and items)
- Undoing purchases returns full cost
- Gold generation items return generated gold when sold
- Some items like Poro-Snax and certain elixirs cannot be sold
Gold is essential for gaining advantages throughout the game, making efficient gold generation and management crucial for victory.
Related Articles

League of Legends Energy System: How Energy Champions Work in LoL
